
Dead Rising: Chop Till You Drop Zombies Not "in the Hundreds," But Still "A Lot"
January 5, 2009 | 10:16 AM PST
Perhaps the greatest complaint seen for the Wii version of Capcom's Dead Rising has been the utter lack of zombies to wade through as Frank West tries to survive his own Black Friday at Willamette's shopping mall. After all, the Wii isn't quite as powerful as the 360, so something somewhere had to give.
(But at least the text should be readable -- that has to count for something.)
However, rumors of the zombies' numeric demise may have been greatly exaggerated... or at the very least, the situation has improved, in a manner of speaking.
"When we first saw Chop Till You Drop in action, there were a few zombies shuffling about onscreen, and we assumed that was the most we were going to get. Capcom's been working to address the zombie-less zombie game issue, and the undead count has increased considerably since then. Currently the number doesn't look quite like the hundred Capcom was aiming for, but it's still a lot – enough to make running through the mall to rescue people feel hazardous, at least." -- Nintendo Power
Well, that's something of a relief. I think the important thing is that we don't want to be able to throw a large object and not have it hit anyone, right?


















