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Posted by:
Joey Davidson
News Editor
NEWS
Iwata Claims Nintendo's Third Party Support is Strong - Impresses us With Numbers
February 2, 2009 | 3:36 PM PST



Think the Wii is lacking in solid third party support? Yeah, me too. Iwata strongly disagrees and even cites sales to prove his point. But, in this guy's opinion, his argument is more hol(e)y than the Vatican on Easter Sunday.

Religious pun! And they said it couldn't be done.

"...in the U.S., the third parties titles sold more on Nintendo hardware than on any other platforms for two consecutive months. Some had pointed out in the past that few third party software were successful on Nintendo platforms. As of the end of March 2008, there were only twelve titles for Wii by third parties whose global unit sales from the launches exceeded one million, and this figure excluded titles from Nintendo and Pokemon Company. However, this number jumped to thirty at the end of December 2008...

...Likewise, at the end of March 2008, there were 28 third party DS titles which made the million-sellers list, but the number reached 49 titles at the end of December. As the hardware expand their installed bases, we are starting to see a cycle where more titles from the third parties are making the million sellers list." -- Satoru Iwata via GameDaily


Sure, third party titles move exceptionally well on Nintendo platforms. I've got two, clearly flawed, arguments to throw down for that fact.

The first is this: Nintendo's first party titles don't exactly saturate their market. Sure, they're there. Nintendo has done a decent job getting their stuff on the shelves. But I certainly wouldn't say that their catalogue dominates store space when compared to third party titles. There's just more third party stuff available, so a boost in sales comes there.

The second, and most important factor here: The third party titles for the Wii are notoriously bad. There are a few glaring exceptions that actually suck up a lot of my free time, but I'd consider them a rarity. The Wii is a casual system, and with the casual crowd picking games up, those that shouldn't be purchased have a chance for life. Their selling points? Tweenage stars, cover art and franchise notoriety. These factors should never sell games, but they do for the casual audience.

Like I said, flimsy argument. But I believe in myself, and that's all that matters.

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