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No More Heroes 2: Desperate Struggle
Console
Wii
Publisher
Marvelous Interactive
Genre
Action
Developer
Grasshopper Manufacture
Release Date
TBA
ESRB Rating
Not Rated
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Posted by:
David Oxford
Senior News Editor
NEWS
Suda: Developing No More Heroes 2 is 'Like Taking a $#!%'
July 1, 2009 | 4:23 PM PST

When it comes to Grasshopper Manufacture's CEO Goichi Suda, you can never quite be sure what you're going to get. Not even if you're his translator, as a recent interview with Edge Magazine reveals.

"A lot of things influenced No More Heroes - things I saw, or heard, and something that came from inside. Something that needed to be eliminated from my body, like waste. That's why I created No More Heroes," he explains, much to the amusement of his colleagues and the bewilderment of his translator, who simply produces the stunted phrase "...No More Heroes 2? New taking-a-shit."

Describing the game itself, Suda reveals that it will feature an improved AI system, with enemies who will attack depending on their class and weapon. They add that Travis's new dual beam katana is pretty with suitably awesome animation that has "effortless style."

"It's a spectacle as much as a slaughter," he adds.

In regards to secondary playable characters, there is no worry of Travis being overshadowed; while they will each have their own style and "cool factor," it is Travis who "gets to pilot a giant robot! This lets you fight on a larger scale - there will be plenty more variety as well."

Edge describes the new city of Santa Destroy as being a lot more lively and populated, which Suda says is closer to what he wished to deliver in the original game. He says that it is "one and a half times" the original.

About the mini-games, Suda offers: "The reason that I put these elements in is that it's a challenge to make a game, and so I want too make the player feel challenges to even play the game... Travis has to work." He describes it as a principle which permeates his games.

Unfortunately, where talk of No More Heroes as a franchise is concerned, Wii owners may find themselves upset. "I think this is the last NMH that is going to be developed on Wii. To expand NMH to new possibilities, we need a new platform. Wii is a great platform, but we've done everything we can with it now."

I cannot help but wonder if perhaps this is due, at least in part, to the lackluster sales the first game received?

Visualante of NeoGAF, who provided the above information, says that it is a "great article, I laughed a bunch, I recommend picking up the issue or reading it in full on Edge-Online. There is a No More Heroes spoiler in the second to last paragraph if you want to read the rest Dabookerman."

Checking Edge Online, I did not see the interview; perhaps it will be available soon?
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November 20, 2009
Happy Friday! Check out the new feature content we have available. Thanksgiving is right around the corner! Make sure you think about what you're most thankful for... Also, make sure you become a fan of Kombo on Facebook!!!

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