
Miyamoto Asks That We "Wait, Please" for Kid Icarus
July 6, 2009 | 2:57 PM PST
Another E3 has come and gone with nothing to lift the spirits of the faithful who wait for the return of goddess Palutena's most loyal servant and bodyguard, Pit, to one of Nintendo's consoles. Of course, as we've so recently seen, Punch-Out!! star Little Mac, who was not even a playable character in Super Smash Bros. Brawl, made a triumphant return recently, so nothing is impossible.
And just the same, Pit still has his army of loyal followers himself, including some of the staff of Nintendo Power. And it was at E3 that one such staff member asked Shigeru Miyamoto if he had put any thought into a new Kid Icarus title for the Wii or Nintendo DS.
"Wait, please. I'm really surprised how popular that is," Miyamoto responded, with an interesting addition: "But you are the first person to ask at this E3!"
That sounds like a fairly positive sign. Of course, with recent turmoil at Factor 5, it's hard to say whether what they were working on is dead or alive, or whether Nintendo might have sought to salvage it, or begin anew.
To follow up on Miyamoto's response, Nintendo Dpad takes a look back at the short tenure of the franchise to remind us of why we're so stoked by the idea of a sequel.
But they are not without their concerns as well: "People old enough to have enjoyed the first Kid Icarus know that platforming and exploration was a huge part of the game. gamers who talk of Kid Icarus now seem to almost want a Zelda game set to Greek mythology. This worries us as Kid Icarus was a platforming game first and foremost and making the transition to 3D might change the fundamentals of the original to suite gamers now, instead of fans then."
I myself have wondered what a 3D Kid Icarus might be like. But more important to me from the original game are the characters/enemies, the musical score, and the setting. I will be honest, I've never been the biggest fan of the gameplay of the original game; I could have fun with it for a little while, but would soon get bored with it.
Of course, it still endeared itself to me, nonetheless. And I'll admit, I did like the changes made in the little-spoken of Game Boy sequel, Kid Icarus: Of Myths and Monsters.
The original Metroid, a sort of sister-series to Kid Icarus, is hardly my favorite in its respective series, either, but it held its own appeal, and has evolved in a tremendous fashion over the years since its initial release. Looking at the timeline of Metroid games and how they've evolved leads me to wonder what might have become of Kid Icarus, had it persisted.
Personally, this is what I would love to see: Take the characters, setting, etc. from the original game, whose actual gameplay seems to leave a number of gamers with mixed feelings. Then, apply it to a (perhaps heavily) modified form of a game engine that didn't exactly "fit" its series back in the day: Zelda II: The Adventure of Link.
I've always enjoyed Zelda II, and have long been disappointed that there was never another like it. Bring the modern Kid Icarus into a setting which allows you to travel the fields, forests, caves, and temples of Angel Land, fighting foes all along the way and honing Pit's fighting skills with new maneuvers and Sacred Treasures to reach his peak fighting form.
Naturally, I'm not saying this should be a Zelda II clone; there should definitely be some changes made to such things as Pit's reach when attacking with the blades of his Sacred Bow, as well as something more generous for ranged attacks than Link's dinky sword beams that only stung the slightest of foes. But I believe that it would make a good foundation for a DS title that escapes some of the trappings which might have been a contributing factor in holding Pit back all these years.
That's simply what I would love to see; I'm sure the lot of you have your own ideas as well, so why not share them in the comments?
source: via GoNintendo


















