
Media: More New Super Mario Bros. Wii Images, Q&A, and Pachter's Prediction
October 26, 2009 | 12:44 PM PST

Lots of new New Super Mario Bros. Wii fun and info to partake in today, including a number of new character images added to our gallery. Imagine my disappointment when I saw the header "Character Added for New Super Mario Bros. Wii" on their page, and it turned out the word "art" had seemingly been omitted. Alas.
In any case, you'll find all the new art at the end of this post.
But first, the UK's Official Nintendo Magazine has continued its massive New Super Mario Bros. Wii Q&A, in conjunction with GoNintendo. Following are some choice excerpts:
Can the Classic Controller be used to play this game?
No.
Is there a feature where you can take snapshots?
No.
Is the DS version compatible with it in a way that it might unlock a new feature, level or item?
No.
So much for connectivity being the future.
Is the game Nunchuk compatible? I hate the D-pad.
No.
Now this one is strange, given it contradicts what was said in the other official Nintendo magazine, Nintendo Power.
What's the Super Guide like?
It's decent. Fail eight times and a green block appears at the start of a level. Hit the block and you'll be asked if you want to use the Super Guide. If you choose "Okay" Luigi will appear and play the level for you, without collecting any Star Coins or anything like that. You can then jump in and take over whenever you want. There's no need to get annoyed about the Super Guide as if you're good enough to get by without it you don't need to use it. It's only really for people who need help.
Are there any other new power-ups other than the Helicopter and Penguin suit?
Nope, other than the Ice Flower.
About the soundtrack once again, are there many remixes of older tracks, such as the P block music or the Koopaling battles shown in the most recent trailers? Are they nice and well-made?
The Koopaling music is remixed, as is the "dum dum dum dummmm" song that plays in Super Mario Bros. 3 when you encounter an enemy on the map. There's also a great old theme later on in the game.
Is there anything that didn't please you in the game?
I wasn't keen on the fact that you can't continue to ride Yoshi after finishing a level with him. He's limited to only the levels he appears in, which isn't actually that many. People buying the game just for Yoshi may be disappointed.
Is Boom Boom present in the fortresses, or did they replace him with someone else?
Boom Boom go bye-bye. Here's how the boss structure works. There are 20 boss fights in total. Each world has a Koopa Kid allocated to it. You fight the Koopa Kid in the mid-map fortress first, and then when you beat them they jump away and run off to the castle at the end of the map. When you get to the castle and encounter them again, Kamek appears and flies over, dropping magic dust over the room. This then makes something weird happen: either the platforms will start moving or half of them will go missing or something like that. As well as this, most of the Koopa Kids will change their fighting style the second time around so the same tactics won't work. Some of you using your maths skills will realise that eight worlds with two boss fights in each doesn't come to 20, but that's because there are a few extra ones that I'm not revealing.
Does it have the dumb saving system as the DS one, where you can only save whenever you spend Star Coins? I hated having to play two more levels before I could save the game.
That's changed. You can now do a quick save that lets you save where you are on the map (regardless of where it is), and the next time you play the game you can take over from there. Once you load that save once, though, it disappears and rolls back to a save from the last checkpoint you were at. This is stop you re-loading the quick save every time you die.
What was the best moment of this game for you ?
The final boss battle.
You can find the part two of the Q&A here, and part three here. Be sure to check them both out, as there is still a ton of stuff I didn't even touch on.
Finally, following his Modern Warfare 2 prediction on GameTrailers' Bonus Round, Everyone's Favorite Analyst, Michael Pachter of Wedbush Morgan weighed in with his thoughts on how New Super Mario Bros. Wii will fare:
"This game defines the NintenDad, it defines him," he said. "So yeah the bored housewife bought WiiFit to get in shape and do yoga [but] this is the first game that I've seen on any Nintendo system that's complete throwback that I can play with my kids. As a NintenDad, I'm psyched to play this game."
That VideoGame Blog adds that he noted the attach rate won't need to be very large, given there are 60 million Wiis out there. Without nailing down an exact number, Pachter says "It's gonna shock you how many units that thing sells."


















